Wednesday, October 31, 2012

Congratulations Butterfinger Commercial Lover!



The first round will catch him in the shoulder.  You don’t believe in warning shots.

It’ll spin him to the ground in a neat spiral of blood and leave him writhing there in agony, moaning at your.

“Why?” he’ll murmur.  You won’t respond at first.  You’ll rise from your seat slowly, walk over to where he’s laying prone and look down at him before you say:

“Nobody better lay a finger on my Butterfinger.”

Then you’ll shoot him twice in the head.

Later, at the trial, your “a commercial taught me that this is an appropriate way to behave” defense will fail miserably.  You’ll find yourself in jail for a long, long time, getting raped a lot.  But your commissary account will be absolutely flush with Butterfinger candy bars from supporters and adherents.  Nestle will begin a legal defense fund in your name and within a matter of weeks a rash of copycat killings will occur in offices around the country.  The security footage of your heroic shooting will go viral, and you’ll have the fame you always craved.

Congratulations Butterfinger Commercial Lover!

Tuesday, October 30, 2012

Congratulations on Making that Gotye Parody Video!



 Lots of people have been parodying Gotye and all of them have been terrible.  Turns out when you parody a lackluster song you end up with a lackluster parody about Duck Hunt or the show VR Troopers or Duck Tales or whatever.  Doesn’t matter what goes in, garbage comes out.

Until today.

Today, you’re going to tell your mom over breakfast that you “plan to cover that Gotye song and get it right this time.”  Then you’ll lock yourself in the room you’ve lived in for the last twenty six years and get to work, Googling topics and getting your friend Hank, who you would (and should) totally be fucking constantly if you weren’t so horrified of your own homosexuality, to help you out with the choreography and the camera work.  You’ll use a mannequin you salvaged from a local junkyard to stand in for Kimbra and make a video of “Now you’re just the sequel to Mannequin that I used to know,” a Mannequin 2 based Gotye parody video which will hit all the targets required for virality: sufficient obscurity of subject matter paired with relative accessibility of said subject matter, poor production quality and apparent low cost, genuine enthusiasm and scads of homoerotic overtones.

All of these forces will combine to make an incredibly viral Gotye parody video, one which knows what the Gotye video was trying to do and blows it out of the water with the artistic capacity and self-awareness of a tween.  The internet will sink its teeth into your concept right away and refuse to let go.  Your email inbox will be flooded, your mom’s phone will be uncovered and hacked and flowers will arrive on your doorstep.

You’ll achieve your life’s goal of internet fame, effectively making the rest of your life totally meaningless, since what’s life without something to aspire towards?  Luckily you’re used to living a pointless shell of an existence, so you won’t have to change much about your day to day operations.  Your mom will be kind of pissed that you’ll have so many people calling the house and still won’t be able to contribute to rent, even a little.

Congratulations on Making that Gotye Parody Video!

Monday, October 29, 2012

Congratulations Disembodied Head from the Power Rangers!




You had a good run, friend.  Terrorizing teens by telling them to defend Japanese cities.  Subtextually reinforcing racial stereotypes.  Managing a ruthless genocidal campaign against a race of strange, skinny golems acting without any capacity for free will.  You’ve been working hard at it, and you’ve been making some real headway.  There are very, very few skinny, moderately retarded golems in the world today and racism is still very real.

And today you’re going to be recognized for that.  In a tear filled ceremony you’re going to be loaded on to a boat and pushed into a lake after being lit on fire.  As you burn, the teens you’ve been robbing of their childhoods will cheer from the shoreline.  It’ll be beautiful and the world will mercifully be free of your machinations henceforth.

Your name, which we’ve already forgotten, will remain forgotten for all history.

Nice work!

Congratulations Disembodied Head from the Power Rangers!

Sunday, October 28, 2012

Super Nerd Sunday Presents: Return to Shadowrun!



I’ve been tempted perpetually by X-Com.  Every time I start up Steam I see it there on the front of the Store screen, taunting me with its $50 price tag, making me forget my student essays and my developing drinking problem and believe for just one moment that I have enough time to play through that entire game.  I forget that I still haven’t played through The Walking Dead’s new episode or finished reading Kay Larsen’s thorough (and thoroughly fatiguing) biography of John Cage.  And, in response, I’ve turned to an old friend.

Not the original X-Com.  I recently discovered that an issue on Steam led to my saves being wiped out, and since I’d put eighty fucking hours into getting my team together, my techs researched and my rifles lasered I had absolutely no desire to go through that process again.  X-Com’s primitive graphic interface and its ability to make me obsessively save games are a surefire way to get me to not get any fucking work done and I know, in my heart of hearts, that it won’t make me want to play the new X-Com any less.  More than likely it would push me over the edge and just get me into it that much faster.

So I did something desperate.  Something stupid.  Something bordering on illegal.  I went on the internet and found an old Genesis Emulator and a ROM of the seminal Shadowrun RPG for Sega.  And I started playing it.  And holy shit, has that game ever held up.

It’s one thing to get me to sit and engage in repetitive activities, but the degree to which Shadowrun’s systems have taken over my thoughts is impressive.  Its exploration system, its freeform save system and its inspired character progression system all wrap together to make one of the most infuriatingly addictive and strangely wonderful games that taunted me during my childhood all the way through to my adult life.

I first started playing Shadowrun in 1995, little over two years after it came out.  I discovered it through a full page ad in Sega Magazine, back when people had magazines, that I picked up for an article on my other childhood obsession: Shining Force.  I rented a copy from Video Horizons, Arlington’s one video rental place, and played my own save while advancing other people’s saves.  I found the game puzzlingly frustrating.  Seemingly easy jobs, like killing ghouls for money, were actually insanely dangerous.  The AI for companions was appalling: when they didn’t wander into my field of fire they ran in circles, doing nothing.   The random events made every moment in the game a horror filled potential fuck up.

It was rotten, rottenly difficult and rottenly addictive.  For you see, despite all these “problems,” because of them really, Shadowrun is one of my favorite games of all time.  Within its strange intersecting problem sets lies a system begging to be unlocked.  The proper allocation of Karma points, which contacts to buy and when, which gang to ally with…  All these things wrap together into a system, a system centered around a methodical and maniacal approach to play that rewards repetition, punishes ambition and promises great rewards for luck.

I came to Shadowrun in part from the early descriptions of Shadowrun Online, which sounds absolutely amazing.  The manner in which the game is proposed to operate sounds fantastically impressive and like it functions as as on the nose a tabletop gaming simulator as any tabletop adaptation of a game ever has (for my money, Neverwinter Nights never really got that down right).  And Shadowrun for Sega hits all the beats that Shadowrun Online proposes to.

Preparatory costs, overarching runs forming a B story that ties into an A story main plot, a focus on contacts with a central character who simply cannot be realistically expected to fill every role required in the game…  Shadowrun has it all.  It has flaws, certainly, but these flaws serve to highlight elements of a greater masterpiece.  As a game, Shadowrun forces players to make choices without ever explicitly requiring them.  Specialization must emerge not because an artificial system demands it, but because the Essence system in the game forces you to make some brutally difficult choices.  Even characters who don’t need to retain their essence (like Samurai and Deckers) still have to take a good hard look at what they actually want to do in the game.  If you want to be a close combat powerhouse you’re going to have to give up some solid implants that might help you in other situations, and if you’re a decker you’re going to have to pass on getting those spurs implanted on your wrists if you want to be able to hack those nodes as well as you’d like.

There’s also an economy which requires constant effort to remain a part of.  Shadowrun is a tremendous time sink as a result, but within this time sink there’s a fantabulous product: a game that promises to reward you for the investments you’d made in a distinct way that invites you to play through it again and again, to try that risky strategy or hire that curious fellow you meet at a bar just to see how hard he can hit.

Placed in a freeform world which renders the promise of Grand Theft Auto 3 in far rougher visual fidelity, Shadowrun was open world before open world was a thing.  It was a punishing experiment in economics and reputation before games were supposed to have things like economics and reputation mechanics.  Compared to its contemporaries, it’s downright insane, the equal of a Fallout or a Freelancer, titles developers still aspire towards equaling.  It was a crazy, sexy pixel trip and I’m not ashamed to say that I’ve been sucked in once again by its trashy visuals.  It’s as much fun as anything I’ve ever used my X-Box controller to play on my computer (way more fun than Tomb Raider: Guardian of Light).

I don’t know why I’m writing this, except maybe to say that I’m still playing games.  Or, more properly, that I’m still playing old games.  And loving them.  A lot.  Who needs X-Com?  I’ve got Shadowrun to eat my life again.

At least until X-Com goes on sale.

Saturday, October 27, 2012

Congratulations Asshat Inventor!




You know what get cold sometimes?  Asses.

And not just when they’re in metal chairs.  When people are standing, when people are walking, when people are lying down with sheets on the rest of their body but they have a special hole cut out over their butt so they can have sex “the proper way.”  None of these people are doing anything wrong, but they’re forced to live with frigid, uncomfortable asses like criminals.

No more.

Today you, blessed generalized you, are going to come up with a special kind of hat that people can wear over their asses.  This will allow people to keep their asses warm without covering up the shapely appearance of their bottom.

Sluts, idiots and fatties will all herald you as a “genius,” while the rest of the world will continue to not know or care who you are.

You’ll appear on the Today show in a week’s time.  The caption will read: Asshat Inventor Shares Vision with the World.

Society as we know it will have reached a nadir.

Congratulations Asshat Inventor!