Frequent, or even occasional or intermittent readers will
know that I’m not easily offended by obscenity.
I think it’s an important and effective part of speech and language,
crucial to both everyday discourse and certain rhetorical settings – there are
occasions where saying “fuck you” is simply the best way to make your point or
leave a lasting impression. Obscenity is
protected for a reason – it’s something we fight for our right to use with good
cause. Without obscenity, we are all
impoverished.
But there’s a tendency to use obscenity to cushion poor
writing. Bad poetry is perhaps the most profligate
culprit: if you’re having trouble writing something interesting, writing
something offensive is often a great way to get attention. If people are forced to sit with your
obscenity they’ll find some sort of meaning in it. There’s also a lot of fiction that relies
heavily on obscenity, the way that such luminaries as John Updike did,
oftentimes sacrificing things like “plot” and “story” and “character
development” to lengthy descriptions of what John Updike – sorry, John Updike’s
authorial stand-in character in a place of moderate white empowerment – wishes he
could do to the women he sees in his daily life (I still haven’t forgiven him
for Toward the End of Time, which
edges out The Namesake for “worst
book I’ve read written by a Pulitzer Prize winner”). And, of course, there’s games.
Games are a long standing bastion for bad writing, but I
wouldn’t categorically classify them as being prone to the misapplication of
obscenity. Usually games are silly,
uneven things with poorly constructed stories and plots and dialogue that
sounds like it came out of a freshman screenwriting class. But recently I began playing Of Orcs and Men, a game I bought because
it looked like an interesting concept and, while I’m only about an hour into it
so far and thus don’t feel comfortable commenting on it as a product overall,
its shown a tendency to pepper its speech with obscenity for the sake of
sounding “edgy” or “mature” that I’ve found offputting in the extreme.
It’s not the only game that does this, and I don’t even
think it’s the worst culprit, but it’s so brazen and heavy handed with its
application of obscenity that it’s eye-roll worthy. Fuck and shit occur once every four or five
words in the opening scenes of the game, and only once characters have been
established as “tough guys who don’t give a fuck” does it start to ease off in
favor of more developed and flavorful exposition for one of the more
interesting fantasy worlds I’ve spent time in of late. Even then, obscenity creeps in, obvious if
only for its incongruity. It took me a
while to figure out just what’s going on in Of
Orcs and Men with obscenity, and it’s not, as I mentioned in that previous
sentence, trying to make dudes seem more like dudes.
It’s attempting to mimic the speech of soldiers, thieves and
“working class heroes.” It’s trying to
make it clear that you’re not engaged in a high fantasy epic that begins far
above the tree-line with a set of moral objectives and a narrative about good
triumphing over evil. It’s trying to
tell a human story about genocide and fighting a kind of monster that we see in
our lives every day. It’s trying to
posit a world where orcs and goblins talk like the guys who fix your car
because, shit, they might as well be.
But the obscenity is rooted in such high-toned dialogue, such speechless
speech acts, that there’s no real sense of balance: the dialogue never blossoms
into dialogue, it’s almost always exposition telling me this or that with a few
fucks peppered in. There are references
to a character’s shadowy past in a way that makes it clear everyone but me
knows who he is, prepping me for a mid-to-late game revelation of his past that
will totally change the way I see him in the game, shifting him from a
one-dimensional killing machine to a two-dimensional killing machine. The actual language that could accomplish
this goal is far more subtle, far more prone to silence and pause and
expression than what Of Orcs and Men
has attempted. They shot for an
admirable mark, but they lost their way, mistaking obscenity for
authenticity. A willingness to use
obscenity is crucial in developing authenticity, but its use does not, in and
of itself, make dialogue authentic.
This isn’t the worst example of how obscenity is applied in
games writing. It’s just the example
that spurred me to write this piece and think of obscenity in this way. The worst that comes to mind is easily the Grand Theft Auto series, where obscenity
is a stand-in for “maturity,” the attempt of a pair of woefully juvenile
authors to develop a sense of adulthood in a collection of characters marred
not by real, childish flaws but the childish “ain’t it cool” impulses of the
American adult in arrested development.
This is the kind of cursing in games we’re used to, the kind
that make me deeply sympathetic to Tom Chick’s campaign against unearned
obscenity. This kind of obscenity doesn’t
accomplish its goal of making a story more “mature” or “developed” or raising
the stakes of a given conversation. It
just forces audience members from outside our cultural collective to phase out
the dialogue they don’t want to hear. It
gives people pointing fingers at us for social ills fuel for their campaigns
against video games, evidence that we
are, indeed, the bastion of the adult male locked in perpetual childhood. It presents the world with a touchstone
exemplifying everything that’s wrong with games.
Now, I’m not positing that this sort of speech should
stop. It’s protected with good cause,
and it always should be protected. The
same way the Westborough Baptist Church’s speech has and should continue to be
protected. Because though it’s dumb,
mean spirited, ill founded and conceived of by people who don’t have a terribly
well thought out approach to human interaction or life in general, it’s
important if only for the dialogue it presents and the example it sets for us
of both the strength of the protections afforded us and the idiocy that those
protections allow us to aspire to. There’s
something great about being able to use foul language as we like in games,
something that warrants protection. But
examples like this, where it’s used for its own sake, solely serve to remind us
of why people accuse us of being childish.
And it’s important that we don’t lose sight of that fact, as we continue
to mature as a genre and an artistic form.
It’s important that we remain aware of how we present ourselves to our
own audience, and to the world at large, because if you want to say fuck, it’s
fine, but you better have a fucking good reason to say it.
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