When I first saw that Mechwarrior Online was going to be
using microtransactions to generate its post-Kickstarter revenue, I turned my
nose up at the thought of paying for things that I could just earn with
time. I was patient, after all, and the
things I couldn’t earn were things like slots for additional mechs and paint
jobs to slather on my ride. The biggest
attraction was a set of incredibly expensive color patterns, that I could, for
a nominal fee, buy and slap on the old mech-a-rooni. For only 750 Mech Credits (a little less than
four dollars if you buy Mech Credits in a $15 portion, which seems to be their
baseline price-point, though larger MC purchases lead to higher overall credit
counts) you can permanently unlock a paint job on a particular kind of
Mech. For 500 Credits you can unlock
cool looking military colors. Other “premium”
colors cost more, so I’d have to foot the full bill of 1,000 Creds (five
fucking dollars) if I wanted to paint my mechs such laudable colors as “Obsidian
Black” or “Grey.” And if you want to
unlock the single coolest “Phranken” paint job pattern for your mech? You’ll need to throw down 1,250 Credits to be
able to use that paint job for a given mech.
If you want to use it for a different type of mech, you’ll just have to
buy it again. The paint job pattern you
buy for your Atlas will not work on your Cataphract, or vice versa.
I don’t know if insane is the right word, but it’s fair to
say that it’s pricey as fuck to paint your mech fancy colors. Especially when you consider that additional
mech bays are a meager 300 Credits, a single dollar if you purchase Mech
Credits fifteen dollars at a time. You
can, theoretically, buy Mech Credits in increments of $100, but that’s a heroic
amount to throw down for paint jobs and parking spaces. Well, and Heroic Mech Variants, variants
reserved for paying customers, but those variants cost quite a bit, often still
clocking in at twenty or thirty dollars a pop, even at the more favorable Mech
Credit exchange rates that come with purchasing Mech Credits in larger amounts.
The whole affair smacks of microtransaction fever, the fever
that has drawn such ire in Dead Space 3, though it’s alloyed by the fact that
MWO isn’t a “pay to play” game. This,
after all, is how they make their money.
And while I might consider $30 to use a mech called a Pretty Baby
absurd, someone paid for it, and it’s keeping the lights on in a studio who
made a game I love to play.
So maybe it’s not that big a surprise that recently, in the
midst of playing a shitload of Mechwarrior Online, I actually bought some Mech
Credits.
In my defense I meant to spend them all on mech bays. I really did.
But then I bought two additional mech bays and I realized that I had so
many Mech Credits left, and my Cataphracts looked so drab with their
standard-issue paint jobs. If ever there
was a time I was going to buy paint colors and paint schemes, this was it.
So fuck it. That’s
what I told myself, I mean. Fuck
it. I got this money, I’m gonna fuckin’
spend it. I wanted to look a little
fancy, and part of why I bought those mech bay slots was to keep my prized
fleet of Cataphracts. So I dropped 750 Credits
on a Tiger Stripe paint scheme that I could use for any of my Cataphracts whenever
I liked (a single use of a pattern costs on a given chassis costs a meager 75 Credits,
for context) and 250 Credits on three different mech colors so that I could use
them on any of my mechs (they were on sale!).
In the end I’d burned through half of the fifteen bucks
worth of Credits to get fancy paint jobs, most of which could only be applied
to two of my four mechs. And I had
enough Credits left over to buy three whole mech bays, if I chose to do
so. Right now I’ve thrown down on two
more, and I’m waiting to see if I want to buy single use patterns on any of my
mechs.
It’s been a pretty blasé experience, but I came to an
important realization along the way.
I don’t mind microtransactions.
This revelation is not necessarily applicable to all
situations. I’m livid when I buy a $60
game and I’m asked to spend more money out of the gate for little nuanced bits
and pieces. But in MWO, where I’m (on an
intellectual level at least) spending 15 bucks to help support a group of
people I believe in, I actually don’t mind so much. The functional aspect of it is less
unsettling to me now, now that I know that buying an Atlas doesn’t mean you
know how to use an Atlas (and represents a significant investment, since Atlases
run close to $20 per variant) and that most of the Hero Mech variants have
serious weaknesses in their stock loadouts.
The concept of value is obviously skewed. I wouldn’t spend more money just to grab more
paint patterns for my mech. I like that
my Cataphracts look like tigers, but I simply cannot justify buying virtual
paint jobs for my virtual mechs unless I’m getting something else at the same
time.
Value is an inconsistent quality in the land of
microtransactions, and it can’t entirely be laid at Piranha Games’ feet; part
of it is the diversity of materials that people appear to be willing to pay
for. Mech Bays have an obvious value
(more space to fill with mechs) and Mech Purchases make sense too – giving mechs
a cash value kind of ascribes a sort of hourly-wage value to C-Bills, I get it,
it works in a sense – but paying as much as I did for paint jobs is tougher to
justify. I like that you can mechs look
cool, it’s nice and if it gets Piranha Games more money, great. But it’s not for me. Still, the presence of that revenue structure
means someone’s buying paint jobs, at least in theory.
I’ve dipped my toes into microtransactions. My toes survived. But I’m not willing to dive in that deep, not
yet anyway.
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