I was lucky enough to visit PAX East last week, and I'm just
now starting to recover from the experience.
And what an experience it was!
PAX is rightly preserved in nerd-culture as a sort of Shangri-la, a
remarkable collection of sub-cultural fetishes that occurs four times a year in
varied locale, a swirl of positive energy that overrides any ambient cynicism
native to its host city (no mean feat in the case of the "fucking
Sully" filled rage-bastion that is Boston). But what amazed me wasn't the positivity, or the
raw number of people attending the get-together, or any particular video-game
that I saw there. What amazed me was the
sheer density of the event.
Part of that may have been highlighted by the way I arrived
at PAX East. Since I teach on Fridays,
and live in New York, attending PAX meant driving through Connecticut in the
middle of rush hour after teaching two classes.
I ended up arriving in Boston at around midnight, missing Friday's
events completely, and barely getting in with any time to decompress and sleep
if I wanted to actually be able to see the main-event panel on Saturday, and
not because the panel was particularly early.
See, while the number of people at PAX isn't the most remarkable part,
it is undeniably impressive. Driving
from the suburbs, where I grew up and was staying, in to South Boston, where
the convention center is located, normally takes about 20 minutes. That means, to get to a 10:30 panel a little
early and have plenty of time to settle in and find nice seats, you might need
to leave maybe forty-five minutes beforehand, or an hour, if you're
nervous. The friend I was attending PAX
with picked me up from where I was staying two hours before the event to take a
twenty minute drive, and we didn't even depart the overflow parking lot we
ended up in, two miles away from the venue, until 30 minutes after the event
had already started. That's the traffic
footprint that PAX leaves: an hour of backed up traffic centered around the
convention center, so composed that a single traffic light funnels scores of
vehicles from a major highway into a two-lane street wholly unequipped to deal
with the mass of humanity spilling into Boston's remarkably well-appointed
convention center. The presence of a
single entrance also complicated matters: while we were driving in we saw a
line roughly half a mile long, doubled over on itself, and this was 30 minutes into
the event opening its doors. Once we
were inside, there was a virtual sea of people on the expo hall floor,
shuffling from line to line, trying to get a look at a particular tournament or
game or impressively nerdy piece of kitsch or clothing. That sea of traffic, both automotive and
human, kept us from making it to the Make-A-Strip panel until half-an-hour
after it had started, and that was with the well-thought-out measures that the
convention center staff, the MBTA, PAX's planners, and the laudable Enforcers
of PAX put into place. Twenty minutes
stretched to three hours, and by the end I was just happy to get in the door
and have a chance to sit in a nearly full hall, listening to two nerds joke
while they drew pictures. The number of
people was staggering, but the way they were so artfully packed into these
spaces was nothing short of amazing. PAX
East stuffed people into every nook and cranny, and managed to simultaneously
fill an expo hall, and partially fill a major theater, and there were still
events going on all over the theater that we could've attended if the main
panel we were attending had been locked up.
That brings me to the second kind of density present at PAX:
the density of activity. PAX East's
human population is one thing, to be expected at a sold-out event that stuffs a
major convention center to its bursting point.
What sets PAX aside from, say, a sold out concert or a sporting event is
that once you're inside the convention center there are a minimum of three
limited time events starting at any given moment, and odds are at least two of
them are pretty interesting. Attending
the Make-A-Strip panel meant missing out on panels about narrative in Indie
games and un-typifying gender in play structures, and some other bullshit
panels I couldn't care less about. There
were also multiple game tournaments going on at the same time, a tournament for
whatever medium you fetishize. Stand-up
arcade, console games, PC games, board games, and CCGs were all repped on the
schedule, and all overlapped with things you wanted to do. The PAX I attended probably wasn't the PAX
that other people attended. In fact, a
group of my Boston-based friends spent their entire PAX on the expo floor,
where I was barely present, playing demos of upcoming games (or, perhaps more
accurate, waiting in line to play demos of upcoming games - PAX East's showroom
floor is a latticework of people waiting in line to try their hand at upcoming
titles, with lines spilling out of already overwrought booths and across the
expo floor). When I told him about the
event I'd bought a Sunday ticket just to see, he was perplexed. He had no idea what Acquisitions Incorporated
was, and, moreover, hadn't even bothered to see any Penny-Arcade events. He just didn't care about them - they weren't
why he was attending the convention.
And that brings me to the next kind of density PAX presents:
subcultural density. It's hardly news
that nerds compartmentalize avidly, breaking into sub-groups more vociferously
than nearly anyone else, but PAX takes it to an extreme. While I was attending that Make-a-Strip panel
that I arrived late to, one of the founders of the event told a story about
watching an overcrowded autograph desk inhabited by a Youtube-star (an odd turn
of phrase for my aging hands to type) and asking Is that guy a big deal or something? A tween waiting to meet this You-tuber turned
to him and scolded him: Yeah. Six million subscribers. That's a pretty big deal.
That's the diversity of nerds attending PAX: there are
people who spent a minimum of $45 to get in to the event who don't know the
people who founded it, people who not only can't recognize these creators, but
are so avidly devoted to their own subculture to project that wanton disregard
for the other cultural spheres of the convention out into the cultural id. Penny-Arcade is a subsection of PAX East, and
a pretty small one at that. While the
Acquisitions Incorporated panel was packed to bursting, the Make-a-Strip panel
had plenty of seats open, and the general population of PAX had its attention
largely focused elsewhere, away from the very activity that formed the kernel
of this convention. That kind of
condensed cultural sprawl is weird, and weirdly infectious: PAX is first and
foremost a place where people who care deeply about things that other people
are either unaware of or annoyed with or ashamed by come to indulge in their
passions.
What's amazing about that is how the nerds populating PAX,
with the exception of a few people like the aforementioned tween, are so
welcoming and generous with their passion.
There were a few assholes (and at moments, I may have been one of them)
who jealously championed their own passions with the kind of contempt you'd
expect from a stereotypical nerd, but for the most part people were generous:
they'd share what they loved with you, hurl it your way with aplomb. I've been to anime conventions where gaggles
of Cosplayers hop from show-event to show-event while pasty nerds in
sweat-stained t-shirts consciously avoid looking at their cleavage, but at PAX
people in elaborately constructed suits of armor wait next to people in standard
issue nerd-gear who wait next to men in suits who wait next to scantily clad
comic-book-villainesses come to life, and they're all just trying to play Overwatch. If you want a picture with the girl in that
dope ass suit of armor, or, more likely, the fifth Poison Ivy you've seen this
weekend, you can ask, and they'll probably say yes, chat you up about the game,
and get back in to the line in the spot they left, which will have been
dutifully held by a combination of natural community good-will and
administratively projected good will, courtesy of PAX's Enforcers, volunteer
assistants and general social tone-setters for the event who walk the floor in
red shirts, making sure people are generally okay, and that no one acts like
too much of a fuckwit. The sharing, the
intellectual generosity of PAX-ites, is infectious. A week past the event, I still feel a glow
inside myself for other people's passions, and the love they can bring to them.
That magnanimity actually shaped where I spent most of my
time at the show. Usually I'm a pretty
heavy PC gamer. I sit around and fuck
around in front of a keyboard for fun whenever I'm not doing it professionally,
but at PAX I had zero interest in waiting in line to play new games in front of
what was essentially a stadium full of people.
Instead I spent most of my time in the board game area, sitting down for
pick-up games of titles I'd never heard of, let alone played before. I found some pretty cool stuff that way,
too. From the mystifyingly titled but
surprisingly engrossing Billionaire
Banshee (whose creator I may have unintentionally insulted - sorry guy, you
made a really fun party game) to the generic-as-fuck titled but marvelously
original Castle Dice, there wasn't a
single game that didn't have both an enthusiastic and high-energy staff pimping
it and a crowd of interested people waiting to get a seat at a table and learn
to play. Some of these people were tweens
or tween-a-likes who were actively or passively rude, but mostly they were just
psyched, game to try games. At one point
a young man, unaffiliated with a game creator, flagged me and my friends over
to a table to get us to play a game. I
sat down with people I'd never met to try games I'd never seen before, and got
to know both the game systems, and more than I'd like to about the relationship
status of my table mates as I played.
Don't get me wrong, there were certainly douchebags and dicks on the
floor. The swag-bag line was filled with
shitheels ducking under tills to collect as many bags as they could in short
order. But for every douchebag there
were ten genuinely nice people looking to enjoy themselves, to indulge in their
subcultural passion of choice. From moms
dragged there by Enforcers gamely trying their hand at weird, avant-garde
games, to cartoonists just trying to sit down and get a hand of Magic in at a table, PAX was rich with
the kind of forthright intellectual generosity nerds are capable of when
they're at their best, and the kind of monomaniacal focus that makes that generosity
so revelatory when it emerges, four times a year, splayed across two
continents.
1 comment:
Thanks for the kind words about Billionaire Banshee!
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